I’m only a couple of levels into the recently released iPhone game Contre Jour (which roughly translates to against daylight), but I am loving it. Visually it’s kind of a mix of Little Big Planet’s creatures with Limbo’s muted palette (with a little bit of Darcel’s one eyed attitude). The game itself is a simple but extremely engaging scene scroller as you help the main character, Petit, grab light sources and traverse an rough terrain by transforming the land around to move him in the right direction. The whole game is bathed in simple textures and monochromatic tones, punctuated only by bright blues and Petit’s ever wandering eye.
You can grab the game for only a buck on the iTunes App store here.
Those creative folks over at Project Game Over have released another “video-game”, this time using 110 people in a large theater to reenact the beloved classic Pac Man game. The video is obviously adorable, I love the man-made bleeps and the ghosty whose eyes roll.
Posted in art, design, film, game, inspiration, motion
Tagged Arcade, classic, french, human, pac man, project game over, retro, video game
I don’t usually get excited about video games, don’t get me wrong I have a Wii and play pretty regularly, but my gaming pursuits are more of the side-scrolling Mario kind and less of the all-immersion-state-of-the-art types. Which is why Limbo, a new game available on X-Box Live Arcade is so fascinating.
The palette is so simple, yet the game looks so rich and fully rendered. Minimal shapes and simple black and white silhouettes instill far more fear and terror than any Killzone or similar massacre styled video game could ever hope to achieve.
I hope this game moves to other platforms soon (Wii…please!), I am in love with Limbo.
Visit Limbo’s website here.
Posted in art, design, game, interactive, motion
Tagged black and white, fear, game, limbo, minimal, scary, simple, terror, video game, wii, x-box, xbox